Playing for a Living
My husband and I listened to the original BBC broadcast of The Hitchhiker's Guide to the Galaxy while driving from Los Angeles to San Francisco for GDC 2010. It was a great day for a drive and while we listened to Arthur Dent makes his way through the Universe with Ford Prefect and his towel I found myself doing my own mental traveling through the history of GDC.
When I first started attending the show it was still in Santa Clara. I had just moved to San Francisco, was working for The 3DO Company and had blessedly been welcomed into a group of game industry “old timers” who had started the conference and made some of the first mass appeal games. The industry and the conference were both firmly established but were by no means main stream. The entire conference still culminated in a dinner with choice of dead bird, dead cow or dead vegetable. The last event held in Santa Clara was marked by a wonderful and long lunch with Dani Bunten Berry and meeting Alex St. John who has long since been at different times, a friend, business partner and client.
I overheard a veteran head of a large developer studio say last night that the one person he is going to hire is the person that fills the “screaming desperate need” he has right now – he has a hole that needs filling yesterday. He is NOT going to hire the candidate with potential and no actual experience. Potential doesn’t show him that the new hire is a lock to solve his problem. Only actual experience in the skill he needs is going to satisfy. Actual experience can be gained either through professional employment or through independent work – but it must be actual, demonstrable work. Not a class. Not a theory. Do the work and show it. Be the donut hole.
Furthermore, he addressed the conundrum of needing experience to get a job to get experience. Basically, he said “don’t be lazy. Go get it.” If a candidate really wants a job, he or she is going to do whatever it takes. If you want to code shaders but have no HLSL experience, you can learn it and apply the knowledge to a personal project that will blow away the competition. If you want to animate for the leading CG house, your reel must be that quality when you walk in the door. Class work isn’t enough. The key is independent initiative, passion and hard work.
Every industry is technology driven to some extent. I am sure that if you could find a young blacksmith they would tell you about some new alloy or furnace that is going to change their business.
In the beginning technology sells; this car is faster than the competition, this camera has more megapixels, this phone works overseas. Design, quality, user experience all matter, just not as much in the early days.
Then the balance shifts and every car is fast enough, every camera has enough megapixels, technology begins to deliver diminishing returns to the consumer.
March 25-26, 2010
Bradford, United Kingdom
Speakers
Dr Richard Wilson (CEO TIGA), keynote.
Dr Richard Wilson is CEO of TIGA, the trade association representing the UK games industry. TIGA’s vision is to make the UK the best place in the world to do games business. Richard was previously Director of Communications at the Royal Academy of Engineering (2006-2008). Richard taught politics at Reading University and was awarded a PhD for his thesis in political theory.
Layoffs happen. In the video game industry they happen a lot. Generally, there’s no way to prevent a layoff as an employee and there’s really no “safe” company (as last year showed). There are three things you can know and act on immediately to deal with a layoff before it occurs, or once it happens to you.
One. You can make sure you’re keeping your profile and network up-to-date, even when you’re not job searching. Constantly keep in touch with colleagues, read trade publications, network at conferences or local IGDA chapter meetings, and find online places where other industry people hang out. Keep your resume up-to-date (this also helps you remember achievements when performance reviews come around!) both in the normal Word/PDF formats but also online in places like LinkedIn.
April 29, 2010
Hollywood Roosevelt Hotel
Los Angeles, CA
#1: Fantastic Speakers, Agenda & Attendees
Considered a top event for gaming industry insiders, with 60 percent of attendees at the VP or higher executive level, the LA Games Conference brings together the leading video game publishers and developers, carriers, portals, technology companies, advertising executives, venture capitalists, lawyers and analysts, and features valuable sessions on online, mobile, console and casual games, and the latest trends in investment, advertising and consumer spending.
Three focus areas of LA Games 2010 will be:
Jazno Francoeur is the Department Chair of Fine Arts and Animation at DigiPen Singapore. He kindly answered some of Ellen's questions about DigiPen and expat life in Singapore…
Ellen: What do you like about living in Singapore?
Jazno: There are so many things I like about living here that I can't even express them all! This country is safe, friendly, and culturally diverse. I spend many weekends photographing temples, attending colorful festivals and ceremonies, eating exotic foods, and traveling to countries like Thailand and Malaysia for R&R.
Ellen: If you met someone who was thinking of moving to Singapore, what would you tell them?
Jazno: There's very little culture shock when moving here. Singapore is a gateway country, or "Asia Lite" as they say here. It's an exciting place to be right now, the whole country is booming.
Ellen: As an English speaker, is there a language barrier for you in Singapore?
Serious Games Summit
March 9-10, 2010
San Francisco, CA
On day 2 of the Serious Games Summit it's the return of our end-of-summit demo event which we've named the Serious Games PlayFest. If you'd like to demo your work as part of this event here are the rules and process:
- You must be a registered attendee of the summit. No passes are provided for this level of participation.
- Please send a link to the demo of the project on the Web. The Web link can be to a download and/or screenshots of the game. Please also include a brief explanation of the title, its sponsor, and its intended goal beyond entertainment.
- You must provide your own hardware to run the demo. We prefer a laptop. You'll be given essentially a power strip and 3 feet of table space.
- You can provide a single page handout.
Last year about 150-200 people came through to see demos. It was a nice way to end the summit and provide exposure to more products and ideas.
Byron Reeves and J. Leighton Read, authors of the ground-breaking book "Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete" will deliver the May 12th keynote at LOGIN 2010 adding further intellectual and business muscle to the session agenda. They will examine the lessons a wide array of businesses can learn from game developers, games and gamers in their day-to-day processes. This presentation, entitled "Total Engagement: Using Games to Change How People Work" will be shared with LOGIN attendees during lunch on Wednesday, May 12th. The 2010 LOGIN Conference is an exclusive international event for experienced game developers and deal-makers. LOGIN 2010 will take place from May 10th to May 13th at the first-rate Seattle Waterfront Marriott Hotel facing the beautiful Puget Sound Harbor.
Founded in North America in 1988, DigiPen Institute of Technology continues to be a leader in game development education and beyond. The Institute’s comprehensive curriculum goes far beyond just teaching students how to use art production software or specific programming languages with highly academic degree programs taught by a world-class faculty. DigiPen has long been the top choice for students pursuing a career in the digital interactive media industries, carrying the distinction of the world’s first college to offer a bachelor’s degree program dedicated to game development.
Singapore is now home to DigiPen’s first international campus. The campus was established at the invitation of the Singapore government as part of the country’s initiative to build the island into an education hub with the vision of turning it into a “Global Schoolhouse”. DigiPen’s presence will also contribute to the Singapore government’s vision of turning the island into a “Global Digital Studio.”

April 29, 2010
Hollywood Roosevelt Hotel
Los Angeles, CA
Submit Speakers and Request Sponsorship Information now!
Last Week To Register At The Early Bird Rate of 9! (0 OFF)

Game Education Summit
June 15-16, 2010
Los Angeles, CA
GES Europe
June 22-23, 2010
Copenhagen, Denmark
This year, the Game Education Summit goes global, and we couldn't be more excited. There will conferences on two continents in 2010: the third GAME EDUCATION SUMMIT at the University of Southern California and the inaugural GES EUROPE at the National Academy of Interactive Entertainment in Copenhagen, Denmark!
If you’re a small developer and you’re having trouble finding skilled help, you might consider teaming up with a local college or university. Schools are often in search of professionals who can come in as adjunct faculty to teach specialized courses, especially courses that would be popular with students. Game-focused classes are popular because so many people want to get into games, but these classes tend to focus more on game design than the “hard” skills needed by game companies.
The problem facing those trying to break in, of course, is that the industry needs artisans – especially programmers and artists – who have specialized skills coding in C++ or creating 3D models and environments in 3ds Max or Maya. While many colleges offer some courses in object-oriented programming and 3D graphics, the instructors usually have no game industry experience, and so students are simply introduced to the basics of a language or graphics program with minimal experience in creating large, long-term projects like games. Moreover, most schools do not require students to work in teams where they learn about sharing duties and working to a milestone schedule. Finally, each department at a college may act as its own fiefdom, and therefore trying to set up an interdisciplinary course where artists and programmers work together is nigh on impossible.

Disruption 2.0 and
"Who's Got Game" Startup Competion
March 10, 2010
San Francisco, CA
GamesBeat@GDC 2010 will be held on March 10th in San Francisco and will feature the theme Disruption 2.0. The one-day executive conference will explore the future of gaming and the effects of the iPhone, iPad, social media, digital distribution, and online gaming on the industry. Leading speakers will include Steve Perlman, CEO of On-live, John Schappert, COO of EA, Bryan Reynolds, Chief Designer of Zynga, Klass Kersting, CEO of Gameforge, Neil Young, CEO ngmoco, Gareth Davis,of FaceBook, and Bart Decrem, CEO Tapulous, among others. Join 400 other gaming industry leaders for a day of panels, keynote and networking. Register here to receive off your GamesBeat@GDC registration using the following code: GBEATSP.
Some of you may be enjoying DICE in Las Vegas or just attended MacWorld last week. Upcoming are the Game Developers Conference and CTIA Wireless, among others. All of these are great events for companies to showcase their work, for developers to learn about and experience new systems and technologies, and for employers to seek and find new talent.
Representing your company at any tradeshow is a big job, whether you are spending time working the Expo floor, glad-handing in the Career Fair or taking business development meetings. Naturally, anyone attending any tradeshow or conference is going to spend long hours shaking hands and passing out business cards. Check out our article from 1 year ago about the importance of business cards – it holds true for everyone! http://www.mary-margaret.com/blog/quicktipspart1 - Part I of IV: The Business Card.
Mary-Margaret Network is partnering with several awesome companies attending the Game Developers Conference next month. Hiring managers will be there and they want to talk to YOU! To make an appointment with any of our partners, send an email and your resume to Ali Harmatuk at jobs@mary-margaret.com.
Want to work for a college recognized for its outstanding labs, state-of-the-art software, team-oriented faculty, and strong, innovative, project-based curriculum patterned after and designed with game development industry input and support? Champlain College is seeking a Professor of Game Design and a Professor of Programming who are engaged professionals, passionate about games and looking to share their knowledge teaching in an exciting, ground-breaking major.

Make sure your voice is heard in this year's Board of Director's Election
It is time to vote in this year’s Board of Director's Election. Members of the International Game Developers Association are charged with electing the organization's leadership. This year’s election has 5 BoD seats up for grabs. Voting has begun and will run until February 28th. All IGDA Members above Student level membership in good standing are eligible to vote. You are allowed to enter the voting area once, at which time you may vote for as many or as few of the candidates as you would like.
Many of you have heard me talk about my childhood. I spent the first 23 years of my life in the same square mile. I grew up on Stadium Dr. in Fort Worth, Texas a block from Texas Christian University’s football stadium (Go Horned Frogs!). My middle-class parents were very active both politically and in their church and my father is still a very well respected business man. All of those things combined with the memorable last name of Ipser (my maiden name) and I couldn’t go anywhere without someone knowing me. Of course driving the fire red pickup truck that my father bought the year I was born made me stick out even more.
The lesson I learned at a very early age was that I was not anonymous. The reputation of my parents opened many doors for me, but I then had to make sure that my actions and words were not an embarrassment to them or me. More than once I would come home as a teenager and my mother would tell me that someone saw me speeding. Of course, my response to that was she should tell them to mind their own business. But I also knew that a large community was watching me.
Scholarship deadline March 7
Classes begin June 14
ConceptArt.Org has been given three scholarships to the upcoming program at the Art Department. Any ConceptArt member can nominate students who currently participate on the site. You have the ability to send someone to art school on a full-ride scholarship, giving them opportunity to reach their goals and creative dreams. In addition to a full scholarship, two half-rides are also available.
Is there someone you want to see make it to art and design college? Are they talented and really wanting to go to art school but just can't afford it? The Art Department is bringing an excellent opportunity for art students who are looking for a way to cover the cost of their education while studying with great teachers.
The bots are taking over the planet. Don’t fight them….join them! The bots of Robot Entertainment - a collection of spare parts, charred circuit boards, and loose wiring - are still functional long past their planned obsolescence date. Their output includes the Age of Empires™ series and Halo Wars for Xbox 360™. From the sockets of their brightly-colored pods, sustained by the warm healing glow of their monitors, they exist only to serve humanity - or at least to create entertainment experiences that will lull you into a slack-jawed stupor so that they may take their rightful place as supreme overlords.
Mary-Margaret Network has partnered with Robot Entertainment to locate their next Game Developer. The bots of the studio wish to assimilate like-minded individuals who seek to join in their quest to build great products. The ideal bot will be a generalist programmer, have a minimum of 2 years experience and thrive in a challenging, team-oriented environment. This developer will have a wide variety of responsibilities and will participate in the entire life cycle of creating and supporting their computer gaming entertainment products. This is an excellent opportunity for a developer with game industry experience looking for new challenges.

Tuesday, February 23, 7:00PM
Fu's Palace
8751 W. Pico Blvd.
Los Angeles, CA 90034 US
Let's all get together for great Chinese food, drinks, and networking! We will be meeting the 4th Tuesday of every month! This is a social gathering for the Game Audio Network Guild, and anyone with an interest in game audio is welcome!
What is the fastest way to find the best candidates in the thousands of resumes flowing into your inbox? There are plenty of articles on the internet helping candidates create a resume that will land an interview. There is very little help for staffing professionals and hiring managers to deal with the piles of resumes submitted to them.
An overload of resumes is not a new phenomenon. It continues through every phase of the economy. The hardest part is to quickly find the very few candidates that meet the requirements of the position. Too many candidates are hoping that you will find any place for them and are not working hard enough to obtain the right place along their career path to reach their ultimate goals.
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Thursday, February 11, 6:30PM to 9:00PM
Alelo
12910 Culver Boulevard, Suite J
Los Angeles, CA 90066 US
(310) 574-7500
IGDA Los Angeles moves into February and GDC season with the second chapter meeting of the year! We invite you to join us on the second Thursday of each month as we explore current industry topics, connect with our professional peers and foster the advancement of the video game industry.
MMN Job Board delivers quality candidates
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If you are spending more than $ 100 per basic posting and not getting all of the services we provide as well as our guarantee then you are wasting your hiring dollars.
Ellen Beeman has been a trailblazer her entire career. It’s an honor to be inviting Ellen to her first meal as a zombie. She is one of my oldest friends in the industry (we met when we worked together at Origin Systems in 1991) and she is also a worldwide respected industry executive. I am just one of the hundreds of people that Ellen has personally advised, befriended, mentored or entertained. Ellen worked with MMN for several years in the late 90s during a sabbatical from product development. Thankfully, she has returned to help us cover the surge of new hire requests. She will be with us for a few weeks before her, yet to be announced, new project begins. I’m so glad to have Ellen helping me out. If you haven’t met her yet, she is just fantastic to know!
ELLEN: Hard to say. I'd still be playing games, that's for sure! I might be a full-time novelist, a diplomat, or an EMT.
MM: Who has been your biggest influence or mentor in the industry?
(D=drinks, L=lectures, C=community)
Thursday, February 4, 7:00PM
The Art Institute (Santa Monica branch) followed by El Torito
2900 31st Street.
Santa Monica, CA 90405 US
310.481.0509
D-L-C events are held quarterly and move WIGI's mission forward to create a community interested and engaged in the gaming industry.
The upcoming topic will be "MONETIZATION IN GAMING (both in the casual and social gaming arena)". We will bring together a panel of industry leaders with a myriad of experience and insight.
We often get questions from candidates about career path and the job market. Recently, a candidate with a background in programming and art asked Ali which of those two paths, programming or graphic arts for games, would be a better choice in terms of salary and growth. The candidate also wanted to know if there is a way to combine the two disciplines. We thought we would share Ali’s response with you.
It is quick and easy to do some salary comparison research online. However, I will say that you can't be in the game industry, either as a programmer or an artist, if that's not your passion. The game industry takes dedication, time (sometimes a lot of it!), and a true love for what you are creating.

Thursday February 11th, 9:30 am - 1:30 pm
University of Greenwich
Old Royal Naval College
Park Row
Greenwich
London SE10 9LS
Free for TIGA members/£40 for non-members
Are you ready to grow your business? Do you need more info on how to secure financing through banks and private investors? Can you spare a few hours to mingle with expert speakers who will work with you, not talk at you, about how to achieve your growth potential?
Book your FREE place now!
Motorola has been at the forefront of communication inventions and innovations for more than 80 years. They have achieved extraordinary accomplishments along the way — such as making the equipment that carried the first words from the moon and leading the cellular communication revolution with the development of the world's first handheld cellular phone.
Motorola is looking for a Lead UI Designer and a Graphics Engineer. Their team will be responsible for bringing cutting edge user interface experiences to future Motorola devices. The rapid convergence of fixed and mobile broadband Internet and the growing demand for next-generation mobile communication solutions; drives their mission to lead the next wave of innovative products, meeting the expanding needs of customers around the world.
LOGIN Conference
Seattle, Washington
May 10-13, 2010.
Over the past four years, the conference has gone through a few transitions (notably, two name changes, from OGDC to ION to LOGIN), but the core identity of the conference has remained the same: the premier forum for expert developers of online games to share their experience and knowledge with peers.
“It's in every one of us to be wise. Find your heart and open up both your eyes. We can all know every thing without ever knowing why. It's in every one of us by and by.”Lyrics by Cliff Richard, Performed by John Denver in John Denver The Muppets: A Christmas Together, 1979
Jim Henson certainly reached his target audience in 1979 when he put together his Christmas show with John Denver. Jim knew a lot of children and adults wanted to believe that peace, hope, love, joy and respect transcended the barriers of culture and religion.
For that reason and other reasons, I normally don’t talk about God. I prefer instead to focus on “the brotherhood of man” and respect each person’s choice for their life compass.
For the past six years, I have been involved in the creation of serious games. The purpose of serious games is not to entertain, but to teach. A serious game whose players do not find it in some way compelling will be of little value to either the players or those who created it. This “genre,” for want of a better term, is expanding rapidly, and many people (such as my own core team) who are making these games are seasoned professionals with years of experience in the commercial gaming industry.
Why do we do it? Well, apart from the obvious value of earning an income, the people I know who have chosen to work on serious games, do it because they feel that they can help to make games that will not only make a difference in somebody’s life – they may also help to save lives.
They're doing it again! Champlain College is continually growing their degreed programs and they are hiring another Professor!! Mary-Margaret Network is working hand in hand with Champlain to identify a new Game Programming Assistant or Associate Professor.
The ideal candidate will have game industry experience and a Masters or Ph.D. in a technology field. Responsibilities include undergraduate instruction (possibly some graduate level), course development, student advising and mentoring, community and industry outreach, and student team project supervision. Course instruction will be held primarily on campus but will include some online classes as well.
Champlain believes in a practical, hands-on approach to teaching - a philosophy reflected in the remarkable array of campus resources and facilities available to both students and faculty. Teachers are armed with fully wired and wireless classrooms featuring interactive whiteboards and the latest multimedia software and equipment. Open development stations facilitate teamwork and interactive learning. A fiber-optic computer network links faculty, staff and students throughout campus. Champlain College has state of the art facilities, which gives the instructors all the resources they need in order to excel in their teaching positions.
I can hardly wait for the holidays -- I need a rest! I can also hardly wait for the New Year! I love the excitement and fresh renewal that comes with January, springtime and back to school! It’s been a difficult year with lots of ups and downs for all of us. I’ve talked to many of you about your job searches or about wishing you could hire more people. We are all seeing a slow recovery and are eager to see what the New Year will bring. Although it is just another day and another month, fresh beginnings are psychologically reinvigorating and psychology is 80% of success.
But we are only half way through December and you have time to make quality connections if you are unemployed or feel like you may be soon. Here are five important tips to help you make progress between now and the first week of January.
Simple rules for casual game design.
Here’s an idea for a game. So what do you think? Will it be fun?

Believe it or not, this screenshot makes more sense than many of game proposals I’ve seen!
The answer is, of course, no. At least not yet.
Although this is an exaggerated example, the first step in creating a fun experience is to make sure players can UNDERSTAND what they’re looking at. Strive to ensure all aspects of the visual presentation are clear and direct. Power meters that looks like a clocks and timers that look like thermometers, while graphically interesting, can cause confusion to first-time players. Saying “once they’ve played it a few times they’ll understand” doesn’t work for casual games!
When I get approached to compose for any video game, it is exciting. When it's for a game that is a classic Nintendo title and has a unique fan base, it is VERY exciting. When Wayforward approached me to score"A Boy And His Blob" I was thrilled. I remember calling up director Sean Velasco the next day and saying “I have to score this!" "I'm the composer for this game!" “I loved this game growing up!” and other things like that.
Once I got the job and received the music document (which contained the list of music that will be needed in the game), the creative wheels started turning in my mind. I knew that the music had to capture the essence of the classic game, contain a sense of adventure, and emphasize the relationship between "A Boy And His Blob". If I made sure to capture all of those elements, I felt that there would be enough musical ideas and emotion to help tell this amazing story. On the flip side, the game had a colorful children's aesthetic about it and the art was beautiful yet simple, so I felt the music had to mimic that as well. This was not the type of game calling for the music to be over layered, textured, complex or over sophisticated. The music needed to strike the right balance of sophistication and texture, and it needed to imitate the look and feel of the game: colorful, simple, emotional and realistic. Real in the sense that Wayforward didn't want this game to feel like a comical game like Mario, but they wanted it to take on a more serious film score tone.
It's great to see accredited colleges and universities growing their degreed programs for the video game industry. It's the innovative schools that attract young minds who are not only looking for opportunities, but want to create them. Champlain College has introduced new courses to their curriculum such as Game Design and Computer & Digital Forensics. Champlain College has a unique liberal arts education combined with a professional focus. They have a can-do culture; where people with diverse talents, pool their skills in enterprising ways.
Champlain is looking for an Assistant Professor of Game Design. The program is recognized for its outstanding labs, state-of-the art software, team-oriented faculty, and strong, innovative, project-based curriculum patterned after and designed with game development industry input and support. The Assistant Professor will be responsible for creating curriculum and course development, student advising, instruction and enrichment, industry outreach and development of program presence. Experience in level design, construction and scripting is a must. The ideal candidate must have experience working with game engines such as Unreal, Torque, Virtools or similar. Candidates must also have experience working in a 3D pipeline and using 3D packages such as Maya.
February 10-11, 2010
Microsoft Gamefest 2010
Seattle, Washington
Change is a fact of life in the fast-paced and dynamic business of making games, and Microsoft is right here with you on the cutting edge. This year marks a historical movement in game creation as we disclose to you the latest technology details for “Project Natal”, the technology Forrester principal analyst, Paul Jackson described as “taking things to the next extreme." You will hear first hand from the engineering teams on how we are progressing with “Project Natal” and enjoy two full tracks on the latest development and design best practices.
Join us for two solid days of presentations across ten content tracks delivered by top industry professionals and learn about the state of the business, new opportunities for reaching and amazing your customers, and all the latest tools and technologies for all Microsoft platforms.
The freelance business model has a big trial and error factor. Even if you always do the same thing, doing it for a new client introduces surprising variables. So let's talk trials and errors. As a self-styled writer for interactive games, I went out to seek my fortune armed with untested assumptions about an industry in which I had no experience. Although you've probably made your own mistakes in previous stages of your career, I invite you to cringe along with me as I replay a few instructively embarrassing moments.
Know What You're Talking About
Imagine being so desperate to get your hands into your first interactive software project that you'll pitch one to a creative director with a vague idea, offer a first draft on spec, and deliver it as a detailed linear document -- without a flow chart. As for our discussion about compensation, I quote his email: "I know that you are new to this kind of deal, but I must tell you that the licensing of an entire technology ... costs me 2%. For me to pay you 6.5 % is out of the question ... The creation of a story line for a small component of the software will not make you rich in this environment ... sorry." Yes, sir! So noted.
January 29-31, 2010
Global Game Jam
http://www.globalgamejam.org/
The Global Game Jam (GGJ) was founded in 2008 as an IGDA event to broaden the outreach of the organization while giving the world an opportunity to create games in the world’s largest Game Jam to date. The 1st Annual Global Game Jam was held January 30-Feburary 1, 2009 to much critical acclaim and success. With over 1600 participants in 23 countries, the GGJ produced 370 games.
The Global Game Jam was created as collaboration between Susan Gold, Gorm Lai and Ian Schrieber – three active members of the IGDA who wanted to connect the community through cooperation, innovation, creativity and experimentation. The 2010 GGJ wants to triple in size, including more locations and making GGJ a truly global event.
Mary-Margaret Network is your life preserver!
The unemployment rate in the United States has hit 10% for the first time in over two decades. For employers looking to staff up, this is good news. There is an abundance of new talent flooding the market ready to fill each and every job available. There are hundreds of resumes and applications pouring into HR offices daily. That’s great, right?!
Unfortunately, quantity does not always equate to quality. HR representatives have to work harder than ever to process the multitude of resumes and find the top talent. Does your company have the tools and resources it needs to swim through the sea of resumes?
February 17-19, 2010
2010 DICE Summit
Las Vegas, Nevada
FROM GAMEMAKERS TO NEUROSCIENTISTS; INVENTIVE AND ORIGINAL
The Academy of Interactive Arts and Sciences® (AIAS) announced the initial speakers for the 2010 D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit®. The event will be held at the Red Rock Resort in Las Vegas, February 17-19, 2010, and feature a line-up of industry leaders and decision makers, and visionaries from the disciplines that are shaping the future of interactive entertainment.
“Our program for 2010 is fast becoming the most prolific line-up we’ve ever produced,” said Joseph Olin, president of the Academy. “From the industry’s most gifted minds behind some of the greatest entertainment properties, to leading edge thinkers steeped in the nature of creativity, there will be a lot to talk about at this year’s Summit.”
MMN Connect is an effective way to tap Mary-Margaret Network resources for your company's hiring needs. This particular service enables you to obtain targeted candidates and solutions while saving valuable time.
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Powerful products for people who live their lives on the go. Palm is pulling a team together to create tools that are not just better, they're faster. Palm Inc. continues to grow and they are building the software team that crafts the best tools and technologies for game developers on Palm's WebOS platform. Palm has great things in the pipeline and more graphics engineers are needed to work on their Linux-powered operating system that powers the PRE.
Palm is responsible for smartphones like the Pre, Treo, and Centro. In the spirit of making technology smaller, slimmer and faster, they recently introduced the Palm Pixi. Mary-Margaret Network has partnered with Palm to identify the best talent in the video games industry to build a solid team. Palm is currently looking for a variety of Graphics Engineers to assist in delivering products that implement technology in innovative ways. Learn more about the company that continues to push technology and be the best! Check out this video.
Actively or Passively looking for a job?
We are doing our best to put quality opportunities in front of you through our newsletter, job board and direct outreach.
Please check in to our website regularly for new updates and send us your resume for our Employer Searchable Database if you haven't already.
Since I wrote about DLC (Downloadable Content) as a business model concerning mainly free-to-play titles, I started thinking about the future of DLC. The eventual digital distribution model may render the retail store a little redundant, but would depend heavily on broadband connections.
DLC is a main component for both the Xbox 360 and PlayStation 3. Both have weekly updates with game content. Microsoft has Netflix while Sony has been pushing the Video Store on the PlayStation Store. On the PlayStation Portable side, many developers are releasing their titles on the PSN. Along with the new PSP Minis, smaller games that would be most similar to Apple’s iTunes Apps, the race is on for Sony to make the PSPGo a worthy purchase for those early adopters.
The game industry that we thrive in today is filled with many great ideas and many great idea makers. However, far too often great ideas and opportunities somehow get lost in the fray and sadly dwindle down to non-existence. To help reverse this, there are five key steps that anyone, at any level of game development can follow. By maximizing the methods by which an IP is produced and presented, a developer can increase their chances for success with publishing.
1 - Making Sure Your Idea Is Novel
Rule #1: Do something new.
Rule #2: If you are not going to do something new, at least do something different!
If one were to break a game down to its core elements, what would they find? Sure, there is story and artwork, and of course audio; but what really makes a game?
March 9-13, 2010
GDC 2010
Moscone Center, San Francisco, CA
GDC returns to the Moscone Convention Center in San Francisco March 9-13 for five days of learning, networking, and inspiration. Join a global community of programmers, artists, producers, game designers, audio professionals, business decision-makers as we convene gather to exchange ideas and shape the future of the industry.
For up-to-date event and registration information, please visit: http://www.gdconf.com/.
January 19-20, 2010
7th Annual Mobile Games Forum
Mandarin Oriental Hyde Park
London, United Kingdom
http://www.mobilegamesforum.co.uk
Now in its 7th year, the Mobile Games Forum is firmly established as the leading Mobile Games event in Europe. With the whole ecosystem present – operators, publishers, developers, handset manufacturers and software providers – all industry viewpoints will be represented at MGF 2010 at the Mandarin Oriental Hyde Park in London on 19th and 20th January 2010. This is your perfect opportunity to question and meet industry experts from Orange, Vodafone, 3, Sony Ericsson, Nokia, EA Mobile, Chillingo, AdMob, Walt Disney Internet Group, Ariadne Capital, PAN Vision, Flirtomatic, GetJar, Digital Legends Entertainment, Mplayit, Fishlabs, TinRaven, Mountain Sheep, Namco Bandai Networks Europe, Finblade, DFJ Esprit, Digital Chocolate, Doughty Hanson, Xendex, Ideaworks 3D, HandyGames, Fox Mobile Distribution, Handmark, Dojo Media, Real Networks plus many more. The unbeatable speaker line-up includes over 40 cutting-edge viewpoints from industry leaders.
If you are in the US then you are looking forward to the Thanksgiving holiday this week. If you are outside the US, I’m sure you’d love to take off Thursday and Friday, spend time with loved ones and eat lots of turkey. Either way, if you are a hiring manager, you know that this month means that you have to start looking at your hiring for the New Year or the next quarter. If you are looking for a job, don’t think for a second that you have to wait till January to see movement in your search. In all my years in the industry, I have seen innumerable interviews and hires in December or early January as companies move into their new fiscal year or their fourth quarter. Some of you may know that I lived in London for several years and while there, like a good expat, I celebrated Thanksgiving with my Scottish husband by going to a nice hotel for a traditional American Thanksgiving dinner. This year, we are taking the time to visit Andrew’s parents near Glasgow. We will be making a family event out of having Thanksgiving in Scotland, dining at a hotel in Glasgow catering to expats.
While I'm out of the office this week, that doesn't mean I'm not working hard! Contact me now to set up a time to talk about your hiring needs! Don't wait, January is right around the corner!
If you are hiring – check out our MMN Connect and other services.
If you are looking for a job – make sure to send us your resume for our searchable database.
For all of you, have a great week! Mary-Margaret
The end of the year doesn’t mean you have to sit and wait until January rolls around before you can make headway on your job search. December is a great time to talk to hiring managers, network, interview and even end up accepting a job offer.
One way that we can help you with that is by including you in our employer-searchable database. Just send us your resume to be included.
To widen your network, feel free to connect with Mary-Margaret Walker on LinkedIn or Facebook or any of the other members of the Mary-Margaret Network team. We want to make our connections work for you!
Let’s address the basics of PR for games, shall we? While social media and other technologies (like streaming video) have somewhat changed PR, the basics still apply. Despite the hype, Twitter will not save a failing launch. Neither will Facebook. Like everything in life, promoting a game requires a clear strategy and first-rate execution.
Strategy. The chosen PR firm must help developers pick the activities that best address their needs. A company about to start licensing technology will have different requirements than another launching a Nintendo DSi title, for example. Picking the right programs and targets is essential to keep PR costs low while maximizing coverage.
January 8, 2010
Digital Media Insider @ CES
The Venetian
Las Vegas, NV
Digital Media Wire is hosting its 3rd Annual Digital Media Insider @ CES, an exclusive event for the digital media industry’s key movers and influencers at the 2010 Consumer Electronics Show (CES). The afternoon/evening event will include two panels and a keynote focused on "Distribution and Monetization of Digital Content" from the content owners perspective. The speaking sessions will be followed by a networking reception honoring the 2010 "25 Digital Entertainment Executives to Watch."
For event information and registration, please visit: http://www.digitalmediainsider.com.
December 6-8, 2009
GCAP 09
Crown Promenade Hotel
Melbourne, Australia
This year's Game Connect Asia Pacific (GCAP) 2009 theme, Create Innovate Thrive, will bring together the Asia Pacific region's game development industry to focus on industry improvement, success and growth. It provides the ideal opportunity for Australian and international game developers to network with industry colleagues such as publishers, programmers, developers, creative artists and with players intimately involved in digital content.
GCAP 09 will deliver thought provoking, creative and innovative topics covering programming, art, design and more from leaders in game development.
Game developers, publishers, distributors and investors should attend, along with interactive entertainment industry players and educators. Whether you're a programmer, project director, senior architect or designer, studio staff member, a new recruit or student, GCAP 09 offers real benefits.
GCAP 09 will take place at the Crown Promenade Hotel located in the bustling Southbank entertainment precinct.
For registration and event information, please visit: http://www.gameconnectap.com/.
We all know when we’re having fun - but what exactly is “fun?” Why is it that some activities are considered more enjoyable while others are not? How do we feel when we’re having fun? The answers may seem obvious, but in reality there is a myriad of complex events that must occur for an activity to be fun. But, in order for an activity to feel “fun,” it must first trigger the brain into releasing endorphins into the bloodstream. It is this release of endorphins that gives us the pleasurable feeling we call “fun.” Furthermore, if this positive physical sensation of fun can be prolonged over a period of time, the activity causing the fun might even be considered addicting!
Endorphins
Because they are naturally produced by the body, endorphins are possibly the best way to achieve the natural high we call fun. "Chemically speaking, endorphins are polypeptides, which bind to the neuro-receptors in the brain to make us feel good. Endorphins are the reason why soldiers wounded in battle can have the strength to save someone else; why avid runners experience the so-called runner's high; and why some people are drawn to dangerous activities like car racing, sky diving and bungee jumping. In our case, endorphins enable someone to spend hours in front of a TV playing videogames!" (from "The Beta Clear CD" as published in Life Technology)
Two important points to remember about having fun:
If I told you Mary-Margaret Network is building a team that is making innovative tools, would you want to hear more? I thought so. We're currently focused on finding the top talent for Palm Inc. Sound like déjà vu or like you've heard that from us recently? That's because there are MORE positions to fill!
Palm Inc. is growing and we have more graphics engineer positions available. Palm has great projects in the pipeline and we're building the software team to create the best tools and technologies to allow game developers to design and develop innovative gaming applications for Palm's webOS platform.
December 5-6, 2009
Flash GAMM Kyiv 2009
Hotel Lybid
Kyiv, Ukraine
Flash GAMM! is а unique event devoted to flash games and organized specially for professional flash games
developers, publishers, producers, programmers and designers, for representatives of game portals and
potential investors, which purpose is to share experience, contacts and ideas.
The meeting is hours of close communication between representatives of game industry from different
countries and of different specializations.
You can find more information at the official website of the conference – http://www.flashgamm.com.
December 8-10, 2009
Game Connection Lyon
Lyon, France
Game Connection is a unique speed dating event for business-focused game makers. It is a one-stop shop to meet face to face dozens of targeted potential partners involved in all stages of the production pipeline, from the concept to the outsourcing, publishing, distribution and financing, in back-to-back 30-minute meetings.
Where else do you get to conduct an average of 27 tailored meetings in just three days, network with the best developers, publishers, distributors and service providers of the industry who are committed to make great games?
For more information about this event, please visit the website: http://www.game-connection.com/.

Mary-Margaret will be at IGC West. Thursday, she will be joining a panel at 11am called “Hiring for Growth” with fellow panelist, Colleen McCreary of Zynga. Friday at 11:30am, she will give a talk entitled “Finding a Job You Love” providing ideas on where they are and how to find them. If you want to meet with Mary-Margaret while you are at IGC West, please email her at mm@mary-margaret.com. If you haven’t registered yet go to www.igcwest.com.
The 2009 Independent Game Conference West will take place Thursday and Friday (November 5-6) at the Marriott Marina del Rey in Los Angeles. This conference is aimed directly for the independent studio or development team, and is bringing great speakers and sessions in without charging an arm and a leg to attend!
We recently published an article, The Future is This Way, in which several industry leaders provided their thoughts and ideas about the direction of the games industry. Tom Dusenberry, Founder of Dusenberry Entertainment and Director and Advisor for Robinca, also shared some great insights with Mary-Margaret Walker prior to attending the NY Games Conference in September. Tom has been an important part of our industry for many years and it was critical to share his insights with our network.
MM: Where do you think the industry is going?
Tom: The Interactive Entertainment industry is undergoing dynamic global growth. This growth is coming from consumer expansion that is a result of interactive innovation and new business segment development. We see more and more men and women of all ages embracing interactive experiences with consumer applications expanding into huge new markets such as fitness and health. Our industry needs to embrace innovation that goes beyond traditional interactive boundaries.
Linear versus multi-dimensional - the complexities between film music and music for videogames
The creative process in writing for interactive media can be very liberal. The composer generally has much more time to try things out if he gets involved at an early stage of production. In contrast, film music usually involves one being brought in at a very late stage in post-production, leaving the composer only a few weeks’ time to finish the score.
When you write music for a film you create a score consisting of numerous cues that serve the picture on a conventional linear narrative from opening to closing credits, whereas music for a videogame is non-linear. Music for a videogame requires the composer to create different cues (little pieces of music for a certain event) that can be layered and combined in a non-linear way, corresponding to scenes/events throughout the game’s storyline.

Mary-Margaret Network's Co-Founder, Robin McShaffry praised the Leadership Forum saying, "I attended the IGDA Leadership Forum last November and came away incredibly energized and enthusiastic about our industry and the bright lights who are coming into leadership roles. We're still maturing as an industry and it is gatherings like these that move that process along. This is an extremely worthwhile forum!"
The Zombie Game Experiment is a community game development project. The public can help design a zombie game with industry professionals and also help a a good cause, specifically TeamFox, the Michael J. Fox Foundation for Parkinson's Research.
It is easy to be involved. A new member will need to donate one dollar or more to the development fund. If a person donates ten dollars or more they will receive the game for free when it is finished and their community username will be placed in the credits.
I met Ron Noble several months ago at Union Night in LA. He was there with my good friend, Akiko Ashley. I teased him about stalking me because every time I turned around at the event he seemed to be right next to me. When I finally sat down with a burger and a drink to talk to Akiko and get to know Ron I was completely floored by his impressive background and laughed at myself for teasing him for stalking me. Clearly, I should have been stalking him! Anyone who doesn’t know Ron should. He’s not only extremely talented, he is also incredibly entertaining and a good friend I will treasure for a long time. Many of you will find this interview inspirational as well as entertaining as you work to meet your own goals. Ron has also promised to stalk me whenever I feel lonely.
MM: How did you get your break in the industry?
Ron: I was living in Seattle in 1997 when I took a Rugrats storyboarding test from Klasky Csupo in Hollywood and they liked it. So naturally I thought I would begin storyboarding immediately, but it took six months and dozens of phone calls for them to finally give me a chance to board. My first assignment was boarding on season one of The Wild Thornberrys. When they sent me my second round of freelance work, I packed up and moved to L.A. figuring they must be ready to hire me, of course. They weren't ready, of course. It took about two months of persuading, charming and practically forcing my way into the studio to get hired full-time at Klasky Csupo. After only nine months of working there, I was promoted to director. For the next six years I directed dozens of episodes on five different Nickelodeon TV series, including Rugrats.
The Cartoon Network is partnering with Mary-Margaret Network to staff the game development team for their MMO, Fusion Fall. Our initial open position is a Lead World Builder with the primary objectives of conceiving and directing new 3D environments from start to finish, establishing the pipeline, developing new tools and working with the design team to implement all content.
As we all know, game play fun is critical and World Designers are the foundation for interactive fun in an MMO. The Lead World Builder will be challenged with managing and working alongside the World Builder team to create maps and ensure the game is aesthetically pleasing and fun.
Richard Brest is a professional geek and a media pioneer. Working too hard in the games industry, he developed a way to help others improve their quality of life. We are proud to announce a new partnership with The Rundown, a daily email delivering more fun in less time. Currently, The Rundown covers the LA scene but soon they will be covering NY as well. For all of us who work hard and still want quality of life, this is a great resource that was the brainstorm from too many long weeks and demanding projects. I’m proud to be sharing this with everyone who lives in LA and NY. I hope to be sharing it with more of you in the near future as The Rundown grows and takes on more and more metropolitan areas across the globe.
MM: What led you from Global Brand Manager at Activision to creating The Rundown?
Rich: I was lucky enough to lead worldwide marketing for Call of Duty, a remarkable, unforgettable experience. For my colleagues and buddies, quality free time was more precious than ever to us as our careers progressed and we worked longer hours – and paradoxically, we were too busy to know what was worth doing around town with this limited time. We were missing out on new restaurants, nightlife and concerts, not to mention date night ideas. So the idea for The Rundown was born: a daily email for busy professionals keeping them plugged into life outside the office. We separate quality from hype, offering field-tested roadmaps to great nights out in fewer than sixty seconds a day.
MM: What technology or media is going to be important in five years?
Performers open doors with headshots, demo reels or press clippings, but eventually they must audition for the gig. And writer auditions? Strange as that sounds, people are sometimes uncomfortable hiring a writer without a skills test. Or so they say. Maybe they want something for nothing. Maybe it just turns out that way despite everyone's best intentions. While I can't offer much empirical data, I can share my experiences of writing auditions.
"Show Me What You Got"
Before I launched my writing career, I worked for someone with an interesting typing test for new office hires. She'd listen to their hands on the keyboard to gauge their relationship to the process as well as checking their work for accuracy. I believe there's a similar principle at the core of writing auditions, even if someone isn't grooving to the rhythm of your keystrokes. Your strong resume, glowing references and drop-dead portfolio simply aren't enough. Some clients' projects or processes are so unique (to them) that they're compelled to test your skills before committing.
Truth be known, I don’t even like Halloween or costume parties or anything haunted. I’m the biggest chicken there is, and I can’t watch horror movies. Ghosts scare me and the idea that there may be life after death, or spirits lurking in the night, creeps me out. My phobia is dolls and as I get older, I’m realizing how anxious confined spaces make me feel. Basically, I’m a wuss! So why am I vice president and co-founder of SCARE for a CURE?
Simply put, my passions are giving back to the community, volunteering for good causes and helping others, even if it means facing my fears. My husband Jarrett, on the other hand LOVES Halloween; it’s his favorite holiday. Every Halloween for as long as we’ve been married, Jarrett has built some sort of maze in our front yard for the neighborhood kids, or dressed up as the scariest monster on the street. SCARE seemed like a good compromise for us. I let him build haunted houses as long as we can charge admittance with net proceeds going to local charities.

On behalf of Women in Games International, we would like to express our appreciation to Mary-Margaret Network’s team and WIGI members for their support of the SMU Guildhall and WIGI mixer at AGDC last month. We had close to 200 attendees from various studios, service providers and organizations in the game development community. Events like the AGDC Mixers helps WIGI continue to promote the inclusion and advancement of women in the global games industry.
Other than in Night of the Living Dead, in most Zombie films the most clever, skilled, and tough people survive to the exit point or the 'hopeful dawn'.
We are in difficult times that as individuals we feel we can do nothing about personally and directly. Our government has sold off our future over a threat we are only beginning to feel. We are engaged in a hot war with a relentless enemy that springs out of the dark and just wants us dead for reasons that we don't culturally fathom.
Nowadays it seems that everyone loves zombies. They’ve always been popular, of course, but suddenly zombies are an Internet subculture. They’re the reason “ZOMG” is back in fashion. So what’s with the sudden love for the undead?
For starters, they make good pop culture symbols. Just gross enough to be awesome, and just iconic enough to be easily recognizable. Not everyone knows what a furry’s supposed to look like (despite the self-explanatory name). Zombies are a little harder to miss.
The Disappearing Art of Listening
Has someone ever said to you, “Did you hear what I said?” What they really meant was, “Did you hear the words and listen to their meaning?” Listening skills allow one to make sense of and understand what another person is saying. In other words, listening skills allow you to understand what someone is "talking about." Hearing is a physical ability, listening is a skill.
My children always kid me that I talk to myself. I tell them it’s from having children. How many times do you say something and then mumble, “I might as well be talking to a wall!” Believe me when I tell you they HEAR you, they just aren’t listening.
We at Mary-Margaret Network are big fans of Ben Sawyer and Games for Health, a conference we partner with annually. Recently, Lisa Gualtieri, Editor-in-Chief of eLearnMag.org, sat down with Ben and asked him Five Questions. We thought we would share it with you.
Five Questions for Ben Sawyer
Ben Sawyer, co-founder of Digitalmill, organizes the annual Games for Health Conference, which took place in Boston last month. The conference is produced by the Games for Health Project, which is sponsored by the Pioneer Portfolio of the Robert Wood Johnson Foundation. Leading the project, Ben has single-handedly pulled together a diverse community of people working on video games used in therapeutic practices, to teach health professionals, and for increasing education and adherence in patients with the goal of improving health through games and their associated technologies.
Lisa Gualtieri: What was your motivation is starting Games for Health?
Ben Sawyer: I started the project as an outgrowth of the Serious Games Initiative, which we had put together with the Woodrow Wilson International Center for Scholars in Washington D.C.
The 3rd annual NY Games conference will, as always, be a great place for executives to connect with each other and network. However, this year it will also be an opportunity for critical discussions on the direction of the industry, how to get ahead of the economy and implement strategies for the coming changes.
I have watched the industry closely for almost twenty years. However, I’m a perpetual optimist so I asked for input from a few individuals that are also watching the trends and have different opinions and perspectives. I asked about their current thoughts on the industry and what they hope and expect to achieve at the upcoming event.
Fernando Paiz, Executive Producer, Turbine: "The games industry is on the cusp of a huge paradigm shift in how users expect to try, buy, play and pay for games. Everything is going digital and players have more options than ever before. As developers we need to evolve our designs, find new ways to monetize the players and relentlessly push for quality or we risk being left behind."

The MMN team will be out in full force at Austin GDC this September 14-18th.
Robin McShaffry, MMN VP Operations, favors Austin GDC because she lives about a mile from the Austin Convention Center. McShaffry says "I will be down there for the whole event; setting appointments, taking a lot of meetings, and attending parties, especially the IGDA giant Rock Band crazy party. I love having the industry come to my town for this fun conference."
Friday 14th August 2009
Conference
The conference itself was held in the Baron Hall within the Corn Exchange complex (SW of Edinburgh town centre).
To begin Chris Deering, Chairman of Edinburgh Interactive (Chairman of Codemasters and former Chairman and President of Sony Computer Entertainment Europe), gave an introduction and welcomed back delegates from the first day's event. He talked about how today's event is a less-formal day with some interesting sessions.
J-Squared Media, a fast-growing start-up company focused on social communication platforms and emerging technologies, is currently seeking a Senior Flash Graphic Artist/UI Designer with strong traditional art skills to create high-quality compelling user interfaces and graphics for their latest flash-based Virtual World game.
J-Squared Media hit the Facebook market when it was new and HOT. In 2007 they successfully launched their first product, Sticky Notes, which grew to over 10 million users in a matter of months and quickly became one of the top 25 apps. They are located in historic Philadelphia and brainstorm regularly in their open floor loft with lots of streetlight.
Social games are an exciting medium and J-Squared Media is passionate about their product. They are focused on having fun, keeping the consumer excited, and using creativity to drive innovation.
The perfect addition would be local to the team and ready to start immediately but off-site work will also be considered. Positions may be contract part-time or full-time.

THE ABLEGAMERS FOUNDATION IS NOW A NONPROFIT ORGANZATION
The AbleGamers Foundation, Inc., an organization devoted to improving accessibility options for the disabled is now a 501(c) (3) nonprofit organization. Individuals and associations who donate to the AbleGamers Foundation, Inc. and AbleGamers.com website and projects may now be eligible to deduct their contributions on their federal taxes.
PERPETUAL JOB SEARCH & TRAINING
As a teenager, I learned some useful basics about finding work. My mom told me, "Treat looking for a job as if it were your job." She also said, "Knock on every door and introduce yourself, even if there's no Help Wanted sign." And I actually found my first job by filling in for a vacationing friend, which was a successful case of "who you know."
Flash forward to 1996 and to me seeking a career as a writer for new media, specifically in the gaming industry. "Career" still meant "job" at the time. I expected to build experience and a track record by taking whatever came along until finding the sweet spot and staying there. That was the old model. But at some point, I came to accept a professional life of availability for "paying gigs." And I came to see freelancing as perpetual job training. Here's how.

Hello gamers, and thanks for checking out my new game. I am looking for feedback in a number of areas including performance, fun factor and difficulty.
For many of us, playing on Facebook, MySpace, StumbleUpon, Digg, LinkedIn, Twitter, etc. is a game all by itself. Finding old friends, creating groups with professional peers and family albums is just the beginning. Minutes after entering the social media world, the games begin to create their own attraction.
While attending a conference recently, I made sure that I had my broadband internet connection up and was running my restaurant in Restaurant City. I didn’t want to lose eight hours of gourmet points and dollars earned for meals served. I was not sure if I was more interested in surpassing Chris Early or my 15 year old niece on the rankings. It gave me great pleasure as I blew past person after person in my friends group, friends from high school alongside industry luminaries. I haven’t actually started playing Mafia Wars but I currently receive more requests related to that game over any other social game.
No, this article is not about how videogames cause violence – a ridiculous idea anyway – but how games can be and are used to teach soldiers, sailors, airmen, and Marines how to do their jobs. The military has always been interested in ways to simulate combat effectively to provide a realistic training experience. At the top of the scale, joint exercise simulations like Unified Quest help keep the Chief of Staff thinking analytically. The Air Force has been using various flight simulators since World War II – the latest versions differ from reality only in safety, cost, and g-forces! The Navy has also been at the forefront of simulation development, particularly since, as with the Air Force, using actual vehicles and weapons can be both dangerous and prohibitively expensive. Ground forces are just starting to catch up.
As ground-based combat systems have become more computerized, the ability to provide simulation-based training in that arena has also increased. Computerized fire control systems and GPS-based tracking systems like Blue Force Tracker naturally lend themselves to simulations for training on those devices. Newer systems, such as “DARWARS Ambush”, the Engagement Skills Trainer (EST) and the Virtual Convoy Operations Trainer (VCOT), teach combat skills and decision-making to junior soldiers. A simulation called “Tactical Iraqi” teaches them rudimentary language skills. Large-scale exercises are held for commanders at all levels with a game called “UrbanSim” using virtual soldiers and covering issues like dealing with civilians, mission planning, terrorism, and logistics. Video games are even used for recruitment, as exemplified by the ever-popular “America’s Army.”
We here at Mary-Margaret Network are always interested in helping the greater global community. Wired has a great article on how Facebook users can get involved without much effort but a lot of impact here: http://www.wired.com/wiredscience/2009/08/facebookclimate/.
The right to be heard does not automatically include the right to be taken seriously. – Hubert H. Humphrey
We worry all the time about identity theft. We are warned to protect ourselves. With the global acceptance of the Internet, protection from identity theft has become a major industry. But what happens when our identity is lost on the Internet?
Last Thursday, about one hour before I reached the top level in Restaurant City, Facebook notified me that my account had been disabled. Earlier that day I shared an article on my blog with four Facebook groups to which I belong. For some reason that tipped a scale somewhere and my account was turned off. But it wasn’t just turned off in order to make sure I wasn’t a spammer. It turns out they lost it. Over the weekend I had to rebuild from scratch, my account, all my connections, all my memberships and my restaurant in Restaurant City. I had to ask my husband to tell everyone on Facebook that he wasn’t married to Mary-Margaret Walker but was instead married to Mary-Margaret Walker, (same name, but to Facebook I was a completely different person). While he was doing this he wavered over the relationship selection “It’s Complicated” just to taunt me.
For the last couple of weeks, Andrew and I have been playing Restaurant City in our spare time, thanks to my nieces. It’s funny that I sent him an IM message telling him I had milk and to go get it. He thought I was asking him to go to the store and I was telling him to go trade for the ingredient he wanted for a recipe in the game.
We all get sucked into virtual worlds from time to time – let’s face it we are big dorks. However, we also have to pay attention to the game of work…. Those of you that are seriously looking or merely peeking should check the new job postings on our job board. More postings are coming in the next few days and weeks as the momentum builds for the place to find the opportunities that will have you Playing for a Living.
Palm, Inc. is poised for tremendous growth. Recently, Jon Rubinstein from Apple joined as chairman and the new CEO and has helped turn Palm back into start-up mode. “The launch of Palm webOS™ and Palm Pre was a major milestone in Palm’s transformation; we have now officially reentered the race,” said Rubinstein. “We have more to accomplish, but the groundwork is laid for a very promising future here at Palm. Our senior management team is capable, motivated and focused on execution; there is large group of developers waiting to build great applications for Palm webOS; and we have a new product pipeline that we think will set a standard for the industry.”
Mary-Margaret Network has partnered exclusively with Palm Inc. to find top-notch graphics engineers to create development tools for the Palm webOS. Palm has established a new software team to focus on building the best tools and technologies to allow game developers to design and develop innovative gaming applications for Palm's WebOS platform.
Ever wonder about the development of games of chance? We asked Bob Ingold to give us a glimpse into his world of game development and some of the differences between “video games” and “casino gaming.”
Working on real-money casino slot machines isn’t much different than working on video games -- except you need a mathematician. Because slots are games of chance, it is up to the math guy to wrangle the exact weighting system of each symbol so that over the life of the machine, the casino is guaranteed a profit. Slots are rated in terms of percentage of return. A 90% slot means that over the life of the machine, the players will get 90% of their money back. That’s the equivalent of about 3 million spins!
Aaron Allston is a popular writer of bestselling Star Wars novels, but he is also a veteran game developer and our long-time friend from way back in the day at Origin. We recently learned he has been having medical issues and needs our help. Mary-Margaret Network always wants to spread the word about people and groups in need, so please forward, link through, re-tweet, and pass the word along to everyone you know.
Back in April, while on a book tour promoting his latest novel, Aaron suffered a major heart attack and required bypass surgery. He has come through the surgery and rehab extremely well. You can follow his progress on his blogs, http://aaron-allston.livejournal.com/ and http://www.aaronallston.com/. As a freelance novelist, and like many writers and artists in the US, Aaron does not carry any medical insurance. His bills are staggering. In response, his friends, fans and family have set up the Aaron Allston Donation Fund.
Considering I started writing for online sites only close to a year ago, the dramatic increase of this alternative revenue model is staggering. The creation of different revenue streams, in the form of downloadable content, and the addition of the microtransaction model are quickly becoming the smarter and more cost effective way to create revenue. Only the widespread acceptance from the consumer will propel this model past the retail environment.
The mainstream media constantly reports that the video game industry is growing at the speed of a virus. The revenue number that continuously repeats itself is “billions.” Two obvious questions arise: Are these media outlets looking specifically at retail/online sales of products? Are they taking into account the huge used game market that cuts out the publishers and developers? GameStop increasingly reports larger profits with each quarter, but most gamers should realize that the used game market’s profit margin against the new releases is huge.
Larry Goldberg, a renaissance man, left the corporate legal world to join Activision. While there, he and several other key players catapulted Activision into a world-wide leader in interactive entertainment. As President and CEO of Morrison Pearl, Larry has positively impacted numerous companies including E-Line Ventures, Emergent Game Technologies, The Rundown and Waddajuice as senior advisor, investor and hands-on executive manager.
For me, Larry is a great recent addition to my network, a good friend and treasured colleague. In the time I have spent with Larry, I have soaked in his years of knowledge and life experiences that are always shared with enthusiasm and humor. He balances his zen lifestyle with business development in cutting edge technology and will continue to build important and valuable companies and organizations.
MM: If you didn't go into games, what would you be doing?
MM: Do you consider yourself a geek?
LARRY: No, I’m more of a biz guy. I love coming up with concepts and strategies, and then executing them. Oh, I’m a deal junkie too.
There has been a lot of churn during the first half of 2009. However, here at Mary-Margaret Network we are seeing increased hiring and signs of new development on the rise and growing on our job board daily. The game industry and the entertainment industry in general have been touted as recession proof; still many companies felt the pinch and scaled back a bit in recent months. It seems that a big enough recession touches everyone. Perhaps new growth is an indication that earlier layoffs were part of the regular cycle in this sector, where shelf lives are short as new and exciting technology is developed and the next big games are promised. It is also true that with the recession, many companies took the opportunity to cut back and rebuild their strategies.
Close on the heels of major announcements at this year’s E3, Microsoft recently posted 24 new openings on our job board. The Austin, TX game community, hit hard by several closings and layoffs earlier this year, is now growing as well. Bioware Austin just posted 10 new jobs in community, quality assurance, and game design. Check out both Microsoft and Bioware job postings as well as others below in this newsletter and on our job board.
The gaming-to-dotcom shift
After spending a few too many years operating someone else's small business, I was hungry for a change. Having established that I could manage many details while keeping multiple balls in the air, I now sought a fulfilling professional use for my creative skills. It was late 1995, and I was finally Mac-literate, with a strong sense of the computer as a writer's medium as well as a writing tool. I saw how the electronic gaming world had changed since I dabbled with the all-text format in 1982. I did some self-applied career counseling via What Color is Your Parachute?, confirming what I already knew: I was ready to seek my fortune in the brave new world of gaming.
A shift was happening. Christmas 1995 was a disastrous season for game developers when actual sales failed to match over-leveraged expectations. As the industry circled its wagons and licked its wounds (and showed little interest in hiring untested writers), the Worldwide Web was at that moment turning from a hi-tech plaything into a cash cow. The public was ready to enter a different kind of brave new world -- the virtual one they could access from the comfort of their home computers. Investors were shoveling money right and left, and the angel-funded startup was the latest business model.
At first I felt like a kid in a candy store, because every other company name included the word "interactive." Yes! That meant they all had to be online game developers, right? They all used branching storylines and needed a fiction writer to fill in the blanks, provide captions and develop characters -- didn't they? Um... no. It's easy to laugh about it now, but I clearly remember my two big disappointments of early 1996.
Jon Nelson most recently was the Director of Online Marketing and Strategy at Disney Interactive Studios and held similar positions at J2 Global Communications, Princess Cruise Lines and Atari, Inc. Prior to his four years at Atari, he managed various global brands at many Los Angeles based interactive agencies including Direct Partners, Rare Medium and Magnet Interactive. In addition to his online experience, he also brings with him nine years of traditional agency experience from DMB&B Advertising where he was the Senior Producer on such major brands as General Motors, Budweiser, Baskin Robbins and Blue Cross. A rare California native, Jon earned his BA in Liberal Arts/Computer Science at California State University, Northridge.
VP of Executive Recruiting and Client Services Norma Crippen caught up with Nelson to discuss his career breakthroughs, current projects and navigating the online market.
Norma: How did you get your break in the video game industry?
Jon: I was fortunate enough to be working at a company that was laying employees off and one of those employees was an Account Director that asked me to come over to a French-based company known as Infogrames as they just purchased the rights to a small video game brand known as Atari.
Since 1996 Scot Rubin had a single vision: to create entertaining, authentic content for the video game generation.Two years after launching All Games Network and the world's first daily talk show about games, he was invited to join forces with webcasting pioneer Pseudo Programs in NYC. At Pseudo, Rubin was Vice President of games and sports programming. In that capacity, he was responsible for all marketing and production of All Games Network and the NFL QB Club Channel amounting to more than 12 hours of live and on-demand programming each week.
In 2000, Rubin was lured to Hollywood (as a consultant for Comcast) to develop the video game TV channel G4 where he served as VP of Program Development, Internet and IT before finally settling in as the VP of Editorial. In 2002, he created and hosted a weekly interactive talk show and various specials. As G4 shifted away from gaming in 2005, Rubin left to re-launch All Games Productions. Since then, he has provided consulting and production services to GameSpot, Shiny Entertainment, CFP Productions, Crisp Branding, E For All Expo, Hewlett Packard, The Viral Factory, Wilshire Communications and others. Rubin was executive producer for the television pilot "Hollywood and Games" in HD as well as the documentary "As Real As Your Life."
Are you knee deep in a long term project? Thinking only about your next deal, milestone, or effort? What will you do when you reach your next goal? You’ll probably come out of your hole and look around at what the rest of the world has been up to while you were working, Right? Wrong. Don’t let four or five years pass you by. You can enjoy the project you are working on and stay in touch, keep your work relevant, and be on top of the latest trends.
Top companies consider the best candidates to be the ones who have the most experience, so why limit yourself to the experience you are getting in your current job? Here are our tips:
We just had to tell you about this really cool company we’re working with. You MUST be a kid at heart to work at Spin Master. Strict requirement, we know, but how else can you make cool games that target kids? Spin Master came to us for help. They knew we could find those kids at heart to join their growing Los Angeles games studio.
We're podcasting an interview with the hiring manager, and we want you to contribute! Send any questions you have for the Spin Master MMO hiring manager to Norma Crippen ASAP and we will get them on the air.
I recently went to a game conference in Seattle called LOGIN. Although it seems like there are game conferences every month of the year, this is one of my favorites. It's a place where plans are made and knowledge is shared.
But wait - isn't that GDC?
Sure, everybody knows about GDC. Everybody goes to GDC. And really, that's half the problem. There's a sea of humanity, most of them wearing black t-shirts. There are several huge expo floors with a maze of booths. If you know who you need to talk to, you spend the whole week in meeting after meeting because everybody is there. If you don't know who you need to talk to, you spend the week shaking a lot of hands and hoping to get lucky.
Getting laid off can be a traumatic experience. You’ll go through several levels of emotion – first shock, anger and then fear of where you go from here. For some people fear of the unknown can be unbearable. Allow yourself to go through these emotions. Take time to grieve for a few days -- it is natural and the first step in the healing process. But, don’t stay there for long.
Here are a few tips I hope will help get you through this hiccup…because that’s all it is, a hiccup.
What I did after being laid off
I worked as an art manager and 3D modeler for a prominent Fortune 500 homebuilding company and I was laid off in November for economic reasons. Knowing how bad the market was, I decided to shift my focus to other fields. I attended the Video Game Exposition in Philadelphia, where I was able to meet a number of working professionals and gain valuable information and insight into the industry. One suggestion I recieved included taking my digital camera on walks and trips for photos to be used in texture maps and artistic reference. It was a very helpful piece of advice. Most importantly, I learned what type of artist the industry sought.
I spent the next month learning HTML, and by January I had created and launched my own website to showcase my portfolio. That month I had also purchased a brand new computer, a WACOM tablet with Corel Painter X, Adobe Photoshop CS4. I downloaded the 30-day free trial of After Effects to train myself, as well as attended weekly drawing workshops to scrape off the rust and update my portfolio (and I continue to update it). By spring, I noticed I was receiving more inquiries from recruiters, and wound up not only landing a short-term contract job doing 3D modeling near my hometown, but also a freelance art job to create a CD cover.
MMN asked Alan Lipton to tell us about his entry into the game industry, to illustrate how writers can follow in his path.
What kid doesn't dream about rewriting reality when things aren't going his way? As a young escapist, I was always reading stories, watching movies and losing myself in immersive play. Then I got my first taste of branching story lines while visiting the Czech Pavilion at Expo 67 in Montreal. It was "Kino-Automat: The World's First Interactive Movie" by Raduz Cincera. During this film, the action stopped five times, and someone would come out and ask the audience to choose between two possible outcomes, voting with the red or green buttons in the arms of our chairs. I vaguely recall a story involving a towel-clad woman locked out of her apartment, but the really important part, the sense of storytelling possibility, stayed with me over the years.
Mary-Margaret Network recruiters reveal their secrets
Recent travels found me presenting marketing best practices to conference attendees at the inaugural Triangle Game Developers Conference in Raleigh, North Carolina. I had a lot of fun participating at this conference and it was also exciting to be able to support an industry event on the east coast; based on the great turnout we can look forward to Triangle 2010!
Folks from the North Carolina development community came out in full force including employees from Insomniac, Epic and Atomic Games as well as Red Storm, Vicious Cycle, IBM and The Escapist with session topics across multiple disciplines including Game Technology and Programming, Game Design and Production, Games and Media, Serious Games and the Business of Gaming.
Noah Falstein, one of the first ten employees at Lucasfilm Games/LucasArts, The 3DO Company, Dreamworks Interactive and the first elected chairman of the IGDA, has cemented his place as an icon of the industry. He has created games in many genres, including Sinistar, Indiana Jones and the Fate of Atlantis, and Hungry Red Planet. Noah went free-lance in 1996, establishing a solid reputation as a design guru. His recent design credits include the Mata Hari game from DTP, and the Cisco Mind Share Game, a Serious Game for training network engineers under his design.
For me, Noah is the guy who hired me into my second job in the industry at 3DO in 1992. It has been an honor for me to have him in my life as a long-time friend and mentor. His brilliance, geekiness and eagerness to inspire continue to affect the industry worldwide.
MM: How did you break into the game industry?
NOAH: When I got my break, it wasn't an industry yet. I just got a job fresh out of college at Milton Bradley, originally programming the gameplay software for a little voice-controlled robot companion they never released.
MM: What's your claim to fame?

"I knew companies weren't hiring ‘en masse', but there was still a need for key talent and lack of capability to identify and hire those people in growing companies," said Cochrun, vice president of Mary-Margaret Network. "The TRaC program freed up a company's internal recruiters to be true business partners."
Every year, quite a few eager students or recent graduates email me trying to find an internship. This year I have already been approached personally by a couple of great kids looking for a summer gig, I’ve responded to a post on our LinkedIn group and received a few Tweets requesting information on available internships.
It is free to post internships on Mary-Margaret Network’s Job Board. It always has been. Companies have the opportunity to advertise internship postings for free. Additionally, organizations can also post positions on Mary-Margaret Network’s Job Board.
April showers typically bring May flowers... but, for several lucky winners, a simple stop to the Mary-Margaret Network website also brought valuable prizes and smiles all around!
The Resume Overhaul package was won by Dave Block (right) of Seattle, Washington, and it couldn't have come at a better time: he's currently in the process of changing career directions.
When Mary-Margaret Walker, CEO and founder of Mary-Margaret Network, was asked to speak at GameIS ‘09, she refused to let scheduling conflicts stand in the way. Turning to technology, Walker created this video--describing how she stumbled upon the game industry--which was aired between sessions at the conference in Tel Aviv March 2.
"I knew I wanted to be a part of something that was going to change the world," said Walker of her foray into the industry. In addition, she offered insight to those wishing to break into the game industry or move up the ladder, and imparted advice to guide employers on their critical search for talent.
"A lot of people stopped throughout the day to watch the [Mary-Margaret] video," said Guy Bendov, head of distribution for Shidonni and chairman of GameIS. "I think it worked very well and was an excellent addition to the program."
Israel has always been known for its innovation and development capabilities, but the casual flair of GameIs provides a unique platform to learn about market innovation and grab opportunities while they are young.
Every spring and fall I am offered the opportunity to speak with college classes about the game industry: specifically about what new graduates need to know to get a foot in the door. This spring, I was honored to speak, via teleconference, with a student group at Rochester Institute of Technology and in person with students in game development classes at The University of Texas at Austin.
In my last talk at UT-Austin I had an opportunity to make the distinction for the students between "game designer" and "game developer." Many students view the entire industry as being about "game design." When in reality, game design is only one department of many: art is another, programming another and so on.

" What late bloomers receive as compensation for their wait is 'savor.' When life puts blossoms in our open hands, we know how to carry them without crushing them." - Author Unknown
The emails below are from my mother, Annice. Email allows my mom to send me really great stuff easily. I just love it! So, this blog has two layers of pleasure for me: the beauty of a late bloomer, and the beauty of technology bringing my mom's dry humor into the room with me.
As a veteran conference-goer, both as an exhibitor and attendee of countless recruiting, industry or technology-centric events, I approached my first GDC conference with mixed emotions of excitement and dread.
It's probably important to note: despite nearly two decades of recruiting software engineers, architects, marketing professionals and executives for the technology industry, my exposure to gaming was limited to some work done for Origin Systems in the early 90s, and as a gamer playing Sims, Ghost Recon, VietCong and Texas Hold'em.
For those who've been exhibitors of products or services at conferences, you know that being in the booth is akin to being on stage. Every person who walks up is a new audience, equating to thousands of "first impression" opportunities over two to three days. Frankly, it's exhausting work (not the "boondoggle" as described by some detractors).
I recently had the opportunity to represent the Mary-Margaret Network team in a different kind of speaking engagement.
Usually I find myself on a panel in front of industry professionals who have "been there and done that." This time, however, I was sitting in front of a group of University of Southern California (USC) students looking to land their first internship or possibly a real job.
"Easy," you say... "A no brainer."
Part 5 of 5:
A reverse chronological update of the latest travels of Mary-Margaret Walker
I drove home yesterday from San Francisco after attending the MI6 conference at the Grand Hyatt. It was a beautiful day for a drive. Winding down the 101 towards LA, listening to the Eagles I thought: I get to stay home for a whole month! If you haven't enjoyed listening to The Last Resort while driving past the Pacific Ocean then you need to add that to your list of things to do before you die. A word of caution, however, there were innumerable people receiving tickets and even more cops stationed to catch their next prey. With the State of California going broke, I'm guessing that is another source of revenue.
Making money and increasing your audience through strong marketing (brand, viral, social, etc.), PR and advertising was a major focus of MI6. The day started out with the innovation and marketing power of Nicholas Negroponte. He gave an incredible keynote on his program One Laptop Per Child. You can visit their website and donate any amount of money or you can arrange for your company to set up a matching fund program.
Attending this conference afforded me the opportunity to meet some fantastic new people and catch up with some great old friends who are normally incredibly busy at other events because they are doing their job. But at MI6, we all got to sit back, relax, learn, network and eat French fries from a snack buffet table at 4 p.m.
GameDaily recently reported that Journey’s “Don’t Stop Believing” would appear on the next installment of Harmonix and MTV Games’ Rock Band Music Store. The power ballad debuted on Journey’s 1981 album “Escape” and is a classic 80s throwback to the days of big hairdos, acid-wash jeans, MTV’s pop and hair-metal bands smashing the music charts and the heyday of arcade video games.
So, it got me wondering: what were some of the favorite 80s video games of the Mary-Margaret Network team?
My own foray into video games began in a cramped 3’x4’ closet-sized area in the back of a 7-Eleven convenience store where I watched my middle school man-crush, Bill S., play hour after hour of Galaga. I never really mastered the nuances of the game, but I remember sucking down Slurpees and being amazed at his prowess, while the oddly familiar scent of Old Spice and Doritos wafts back into memory.
You all know it, you go through it every day: the fans just don’t understand what we do. They whine, complain and claim that without any of the equipment, skill set, tools or know-how, they could do a better job.
As a volunteer scoutmaster and First Lego League coach, I work with youth a lot in my spare time. A surprising amount of that work involves educating them about just what we, the game developers, are actually doing all day at our incredibly radical jobs.
Video games are an art form, plain and simple. I don’t believe it is pretentious to place video games on the same shelf as some of the great paintings or sculptures of the world; just like books, movies, and to a degree some TV shows belong on that same shelf. We’re seeing this shift in the industry where ever since at least E3 2005, there has been the ‘art of video games’ show-case as a traveling display.

On Wednesday, April 1, 2009 the first edition of "Who Wants To Be A Superhero: The Defuser" was released. The Defuser signed copies of the comics to help raise money for Scare for a Cure at Austin Books.
Remember the board game LIFE? In the very beginning, if you landed on business school, you knew there was little hope of beating your lucky opponent who landed on med school and instantly scored a fabulous salary--many times your puny income. The outcome of the game was pretty much determined in the first round.
I propose the game needs a new space. Spice it up a bit, give everyone a fighting chance to change course and retire a millionaire. About half way down the path, it would be awesome if you could connect with someone who could change the course of your career: take you from business school grad to big-corner-office executive.
As the 2009 Game Developers Conference (GDC) wraps in San Francisco today, thousands of attendees are returning home armed with job interviewing tips, skills and enthusiasm about the game industry. Though the weeklong conference hosted sessions on succeeding in an unstable economy, attendance rivaled last year’s at the world’s largest, professionals-only, annual event.
“There’s a ton of people here,” said Mary-Margaret Walker, CEO of Mary-Margaret Network: The destination for recruitment, staffing and career services in the global interactive entertainment industry.
In November 2005, I wrote about reactions to Governor Schwarzenegger’s A.B. 1179, making it illegal for the sale of “violent video game(s)” to anyone under the age of 18. The Video Software Dealers Association (VSDA) and the Entertainment Software Association (ESA) had filed suit to seek judicial determination that the statute was unconstitutional.
For background, AB 1179 defined a “violent video game” as a video game in which the range of options available to a player includes killing, maiming, dismembering, or sexually assaulting the image of a human being, if those acts are either depicted: (A) in a manner which is especially heinous, cruel or depraved in that it involves torture or serious physical abuse, or (B) falls within one of three standards: (1) a reasonable person considering the game as a whole would find the acts appeal to the deviant or morbid interest of minors; (2) is patently offensive to the prevailing standards of the community as to what is suitable for minors; or (3) it causes the game, as a whole, to lose its literary, scientific, artistic or political value.
It appears game developers are back in the news again as the hell-spawned corruptors of America's youth. The same youth who would otherwise be flawless citizens, always ready to help little old ladies across the street, if not for the presence of Halo, Grand Theft Auto and any other violence-centric video games that were hurled from of the sky, Erich Von Daniken-like, to impact and direct a culture that would otherwise not have produced these works for themselves. Which brings me to probably the biggest fallacy that the hysterical blame-layers have conveniently forgotten to acknowledge:
Neither art nor commerce is created in a vacuum.
Part IV of IV: Your Online Identity

Choosing an email address name or domain name for your online portfolio is an important task in helping you define your image. These names are, essentially, the center of your online identity; your brand. Properly choosing your name can build your identity and give you credibility and a sense of professionalism, boosting your branding. Choosing poorly could leave your recipient with a negative impression of you. In extreme cases, it could possibly knock you out of contention for a job interview.
The most important first step is to understand who your audience is. You are presenting yourself to potential employers. Your email name and URL need to reflect a certain amount of professionalism. However, we are lucky to be a part of such a fun, creative industry because “professional” doesn’t have to mean boring!
More details here on our GDC 09 resume overhaul or banner drawing!
Mary-Margaret Network celebrates Women in Games International!
This organization belongs to and advocates for all of us and it is our responsibility to keep it strong!
We are putting our "money where our mouth is"...
Make a small (or large) donation to further the activities, mixers and events of Women in Games International around the world. Every USD you donate enters you in a drawing to win a USD0 gift card from the gadget store of your choice in your country, provided by Mary-Margaret Network. We know that all of our international members and friends cannot possibly all have the same cool gadget shops near them, so we're solving that issue by letting you decide!*
Mary-Margaret Walker, co-founder and CEO of Mary-Margaret Network, joins the advisory board of IGDA's Women in Games Special Interest Group (SIG).
IGDA is the leading non-profit trade organization within the game industry, with nearly 15,000 members and growing. The mission of IGDA is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.
Part III of IV: Go Green at GDC!
Effectively presenting yourself at a game conference is of the utmost importance to obtain the job of your dreams. To put your best foot forward, you will need business cards, a resume, and a portfolio. Everyone knows that the information contained on these materials is very important. But, have you ever thought about the materials themselves? These days, the manner in which you present your information says a lot about you too.
Protecting our environment has become a priority for everyone. Paper, ink, CDs, discs and portfolios are all items that the typical job seeker uses daily in his/her job hunt. Using these items freely and abundantly, however, increases our carbon footprint, sends material to landfills and hurts our environment. Governments, large corporations and businesses of all sizes are stepping up to do their part to protect and save our climate and environment. Are you doing everything that you can?
Below are some tips to go green this year at GDC and save your mother Earth!
SXSW Interactive (SXSWi) kicks off Friday, March 13 in Austin, Texas. In the last few years, the game industry has become more of a focus for this festival featuring panels, lectures, exhibits and parties all centered around interactive entertainment.
For many years, SXSWi coincided with GDC, making it hard for developers, publishers and interested parties to participate in both. Though both conferences are still in March, the week's separation between events allows attendees to catch their breath and regroup to take full advantage of both opportunities!
I have attended and spoken at several SXSWi conferences, and I have enjoyed building my network through the diverse groups in attendance. Being in the know, from being on multiple mailing lists-and more importantly party lists-I'm happy to share the inside scoop with everyone in the blogosphere.
A How-To Guide for Game Producers and Developers (Part I)
A game producer or lead developer has at least 12 irons in the fire at all times. He or she needs to be experienced in project management, coding version control, raising and spending money, signing off on artistic and writing decisions, and, of course, structuring the audio for the game. And audio is one of the most mysterious components for many game producers. It can be very hard to communicate your desires and goals to your game audio people, and oftentimes, it feels like you and your audio team might be speaking different languages!
Because of this, I put together this multipart article series discussing what makes great game music; how it is its own unique form; and (for all you producers and developers out there) how to find and communicate effectively with great game music people to get the great game audio your project needs!
Part II of IV: The Power Resume - Take aim and hit your job target
The one-page Power Resume is critical to your arsenal of career and job-hunting techniques. The Power Resume is a "must have" for executives, career changers and anyone with an extensive repertoire in a single field or across multiple disciplines.
More succinct than a full curriculum vitae and providing more depth than a business card, the Power Resume is the perfect tool for effectively presenting your skills at conferences and job fairs and serves as a handy reference of who you are, and exactly what it is you do.
The Power Resume uses smart styling and brevity to communicate your key hiring skills quickly so that potential employers can assess your worth with a glance. The easy-to-read, one-page format serves as an encapsulated snapshot of your career highlights.
Read on for more tips on crafting your Power Resume and setting your best foot forward at GDC:
Mary-Margaret Network Launches Industry's Most Expertly Targeted Job Board
Trust Mary-Margaret Network to reach the audience you need to fill your jobs. Our network spans far and wide into all interactive entertainment professions.
CEO Mary-Margaret Walker is in Phoenix this week to speak at the graduation of the DeVry Game & Simulation Program. In addition to speaking about the game industry with DeVry students at all stages of their education, she also had the privilege of speaking at the Her World extravaganza for high school students, an event held regularly at DeVry campuses nationwide.
Walker met with a room full of students Wednesday evening, February 25, inquiring about their career aspirations in the game industry. She then turned the Q&A around, and spent more than two hours answering questions and providing tips and feedback to help prepare them for a strong career.
Part I of IV: The Business Card

If you think people don't pay attention to business cards, check out this video and think again!
When it comes to being an effective networker, presenting a well-developed personal set of business cards means serious business. Your business card is your opportunity to market yourself to new contacts, effectively communicating who you are, what you do, and how, all in a bite-sized 3.5" x 2" of real estate.
Think of your business card as the key to establishing your personal brand: one that makes a strong and lasting first impression. Like people, there is no one-size-fits-all: each business card should be unique to the individual.
Following are some universal truths that you should consider when developing your own cards:
Dear Friends and Family of the Mary-Margaret Network,
Greetings from the road! I spent the month of January in Austin, Texas, where I celebrated the twentieth wedding anniversary of my dear friend and colleague Robin McShaffry and her husband Mike; if the weekend festivities are any indication of 2009, it’s going to be a terrific year.
Before I share some of my goals for Mary-Margaret Network in 2009, I’d like to take a step back and reflect on our many accomplishments of the prior year.
One of the odd offshoots of the rise of the internet was the creation of an entirely new profession: the Community Manager. And while still in its infancy, Community Managers do something that's likely critical to your game's success: they work with your community of players.
They're there every day (and often nights), connecting people, putting out the messages that will help your game thrive, helping to nourish a positive supplementary game experience, and bringing back all of the info they gather to your dev and marketing and CS and QA teams. They're doing their best to grow a huge asset for your game: the community.
Most everyone in the video game industry has or has heard a story that begins with "I got into video games by a lucky break," but most of these stories don't paint a complete picture of how the person in question was prepared to seize the opportunity with which they were presented. Volunteering in the video game fan community is an excellent way to create a path to that lucky break in getting into the game industry, and to prepare to make the most of that break. My own entry into the video game industry came after many years as a video game player, with several years of varied experience in the online video game fan community.
The original "The Sims" game and its online fan community helped me get my start in the video game industry. Even before I had acquired my own copy of "The Sims," I was aware of the game's substantial following on the Web, and I also discovered that "The Sims" allowed for user-made content to be integrated into a computer game on a scale not seen before. Both of these features interested me immensely.
D.I.C.E. Summit - Las Vegas, Nevada
February 18-20, 2009
Mary-Margaret Walker will be at the DICE Summit next week. If you would like to meet in person about your career, resume or hiring needs, please email barbara at mary-margaret dot com, or find MM on LinkedIn, Facebook, Twitter or at the conference.
The 2009 D.I.C.E. Summit will be held at the Red Rock Hotel & Casino on February 18, 19, and 20.
Webfoot Technologies is a small studio that develops video games and state-of-the art 3D engines for Nintendo Wii®, Nintendo Dual Screen®, Gameboy Advance®, Windows®, Apple Macintosh®, Linux®, PalmOS®, PocketPC® and iPhone® platforms. In addition, the Webfoot team has created a suite of tools for quickly creating breathtaking software at an unprecedented pace. These tools also allow for portability to a variety of platforms, including Windows®, Macintosh®, Linux®, and JAVA® based systems.
Working with a recruiter can impact your job search and career in many beneficial ways. The following are the Top 5 reasons to partner with a Mary-Margaret Network recruiting specialist.
Odds are you have just 10 seconds to convince a potential employer or recruiter to consider your resume before they toss it into the trash.
Now imagine that HR professional not only looking at your resume, but also at dozens of other resumes they received at the Game Developers Conference. Ten seconds!! That's not a lot of time to grab the attention of the recruiter and convince them to call you for an interview.
To avoid winding up in the trash, you need a personally crafted custom resume portraying you as the perfect candidate. Your resume needs to effectively market your skills, raise you above the competition, speak to the recruiter and articulate your passion for the industry ultimately landing you the interview.
These days, every game developer wants to duplicate the success of Blizzard’s World of Warcraft franchise: with over a billion dollars in yearly revenue and 11.5 million copies sold—why not? This kind of success is definitely achievable, regardless of the platform or genre, if a proper planning and leadership model is adopted.
What follows is a review of such a model explained in detail in The Art of Transformation (http://www.amazon.com/Transformation-Newt-Gingrich-Nancy-Desmond/dp/1933966009), a book by former Speaker of the House Newt Gingrich and Nancy Desmond, with whom this author has had the pleasure to work.
Over the course of hundreds of years, the Great Wall built and maintained by several dynasties of the Chinese empire was erected to prevent the marauding attacks of the Mongolians and marauders of ancient times. In modern times, however, the Great Wall is a relic of history, one that serves no practical purpose other than a tourist attraction for Western travelers.
In many ways, the Great Wall of China is not dissimilar to the illusory Great Wall of Hollywood as it relates to studios sharing creative assets and cooperating with game developers in building franchise titles. While “Content is King,” it certainly misses the mark when control over intellectual property assets has become so cumbersome with legal and philosophical restraints, that monetization of cross-platform initiatives become secondary concerns.

Edinburgh Interactive is an annual festival celebrating the creative culture of interactive entertainment. Spanning across a broad range of industries including videogames, social networking, mobile entertainment, education, film, music and television, Edinburgh Interactive attracts people from all walks of life including conference delegates and industry luminaries from around the world, families, gaming fans, academics and students and national press.
Twenty years ago, my mother died. Now you might find yourself wondering what this has to do with game development. The fact is, while I'd been working as a game developer for nearly six months, I never told her what I was doing. My mother had big plans for me, the most common ailment of only children. She thoroughly intended that, although I was too squeamish about everything medical (including removing the bag of giblets from a chicken carcass), too cynical about law (based largely on an internship during college where I learned that even the most reprehensible of killers deserved a decent defense in our legal system and that I could not imagine sleeping at night after defending such people) and so thoroughly disgusted by the sliminess of Public Relations (which could, of course, be parlayed into a job as Press Secretary for the White House or something similarly respectable), I would pursue medicine or law or the ever-pragmatic Public Relations.
I would be a respected professional that she could boast about at cocktail parties and have her friends admire the drive she had instilled in me to become a respected professional.
Introducing Mary-Margaret Network Professional Alliance
A clear and strong business mission. Defined and attainable business goals. Strategies for long-term growth. These are all key to a successful business. They are even more important in a tough economic climate, when differentiating yourself through the strength of your business proposition will ensure survival and gain client confidence.
How do businesses define missions, identify and develop strategic growth plans and implement them successfully? First and foremost, by recruiting a strong leadership team, with the combined experience, know-how and vision to put a business on the path to success.
Get connected
Looking for a way to increase your social network? We now have Mary-Margaret Network groups on LinkedIn, Facebook and Twitter.
Join our Network today and let our LinkedIn, Facebook and Twitter connections work for you!
VGXPO Review
I live in Philadelphia. And I work in video games. So, it makes sense that I went to the Philadelphia VGXPO. In fact, I was on one of the panels, discussing tactics to "break into the industry", moderated by Norma Crippen of Mary-Margaret Network." I had a great time, both on the panel and at the VGXPO, and I thought I'd do a small post-mortem on the conference.
Philadelphia is an interesting city for the video game industry. There are not many game companies here, but it is a hidden gem for recruiting excellent video game talent. Several major universities have established game design or multimedia art degrees (including Drexel University, and University of Pennsylvania). Additionally, there are many experienced web content producers working in Philadelphia for both Comcast and local network affiliates, who can transition their skills into the casual and web-based game industry easily. The expo took advantage of this by adding two new sections to their traditional consumer-based target market.
Get Noticed!
Get your company noticed by partnering with Mary-Margaret Network: The destination for recruitment, staffing and career services in the global interactive entertainment industry. Get started today by contacting our editor to sponsor a future newsletter.
Make a difference: participate in this virtual worlds study!
Professors Saggi Nevo, Henry Kim and Dorit Nevo are information technology researchers studying the adoption and use of virtual worlds for work and for entertainment. They would like to invite you to participate in their study by completing an online survey.
Although their funds are limited they would still like to offer you, as a token of appreciation, a gift certificate to Amazon.com if you choose to complete the survey. In addition, they are willing to share the results of their study with our community, so we encourage you to participate.
Games Gateway: Virtual Worlds & the Law
McLean, Virginia
May 12, 2009
Games Gateway's meeting next week will present the seminar, Overview of Business and Legal Issues with Virtual Worlds: What You Need to Know Now About this Tremendous Business Opportunity.
Virtual Worlds are on the verge of transforming business in as dramatic a way as the Internet did in the mid-late 90’s. But as with every new technology, there also are emerging legal issues to consider. Pillsbury formed the first legal practice team focused exclusively on virtual worlds and video games and the team includes the author of “Virtual Law”, the leading book on the subject published by the American Bar Association.
This seminar, led by Jim Gatto, leader of Pillsbury’s Virtual Worlds & Video Games team, will provide an overview of the business opportunities associated with virtual worlds, how businesses are using them and the legal issues of which you need to be aware.
To register go to: http://www.pillsburylaw.com or send an email to Meggan Maromonte at meggan.maromonte@pillsburylaw.com.
Location: Pillsbury Winthrop Shaw Pittman
1650 Tysons Boulevard
McLean, VA 22102





















